Abstract 3

  *  Texture Particles EUROGRAPHICS 2002
�@�@  J.-M. Dischler      (LSIIT, University of Strasbourg, France)
�@�@  K. Maritaud         (MSI Lab. (ENSIL), University of Limoges, France)
�@�@  B. Levy            (LORIA, ISA Project, INRIA Lorraine, France)
�@�@  D. Ghazanfarpour  (MSI Lab. (ENSIL), University of Limoges, France)
  *  Painterly Rendering for Animation SIGGRAPH 1996 
�@�@  Barbara J. Meier     (Walt Disney Feature Animation)
  *  Image-Based 3D Photography using Opacity Hulls SIGGRAPH 2002 
�@�@  Wojciech Matusik     (MIT, Cambridge, MA)
�@�@  Hanspeter Pfister     (MERL, Cambridge, MA)
�@�@  Addy Ngan            (MIT, Cambridge, MA)
�@�@  Paul Beardsley       (MERL, Cambridge, MA)
�@�@  Remo Ziegler         (MERL, Cambridge, MA)
�@�@  Leonard McMillan     (MIT, Cambridge, MA)
  *  Automatic Shader Level of Detail Graphics Hardware 2003
�@�@  Marc Olano        (University of Maryland, Baltimore County)
�@�@  Mob Keuhne        (SGI)
�@�@  Maryann Simmons   (SGI)
  *  Non-Photorealistic Rendering Techniques for Motion in Computer Games ACM Computers in Entertainment 2004
�@�@  Michael Haller       (Upper Austria University of Applied Sciences, Media Technology and Design, Hagenberg)
�@�@  Christian Hanl        (Upper Austria University of Applied Sciences, Media Technology and Design, Hagenberg)
�@�@  Jeremiah Diephuis   (Upper Austria University of Applied Sciences, Media Technology and Design, Hagenberg)