Texture Particles
EUROGRAPHICS 2002
�@�@
J.-M. Dischler (LSIIT, University of
Strasbourg, France)
�@�@ K. Maritaud (MSI
Lab. (ENSIL), University of Limoges, France)
�@�@ B. Levy
(LORIA, ISA Project, INRIA Lorraine, France)
�@�@ D. Ghazanfarpour (MSI Lab. (ENSIL), University of
Limoges, France) |
Painterly Rendering for Animation
SIGGRAPH 1996
�@�@
Barbara J. Meier (Walt Disney Feature
Animation) |
Image-Based 3D Photography using Opacity Hulls
SIGGRAPH 2002
�@�@ Wojciech
Matusik (MIT, Cambridge, MA)
�@�@ Hanspeter Pfister (MERL, Cambridge,
MA)
�@�@ Addy Ngan
(MIT, Cambridge, MA)
�@�@ Paul Beardsley (MERL,
Cambridge, MA)
�@�@ Remo Ziegler
(MERL, Cambridge, MA)
�@�@ Leonard McMillan (MIT, Cambridge, MA) |
Automatic Shader Level of Detail
Graphics Hardware 2003
�@�@ Marc
Olano (University of
Maryland, Baltimore County)
�@�@ Mob Keuhne (SGI)
�@�@ Maryann Simmons (SGI) |
Non-Photorealistic Rendering Techniques for
Motion in Computer Games
ACM Computers in Entertainment 2004
�@�@ Michael
Haller (Upper Austria University
of Applied Sciences, Media Technology and Design, Hagenberg)
�@�@ Christian Hanl
(Upper Austria University of Applied Sciences, Media Technology and
Design, Hagenberg)
�@�@ Jeremiah Diephuis (Upper Austria University of
Applied Sciences, Media Technology and Design, Hagenberg) |
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